Multiplayer Networking Setup v2.0!

I’ve just finished designing a new multiplayer network for D+Pad Games and Spherack Reloaded. The update involves the addition of my server to the mix of connections going on but adds reliability to the server list and allows us to bring users more data before having them connect to a multiplayer game. For example, you’ll be able to find out who’s in the server, what map is being played and also there will be a player lobby available for users to chat and meet up before joining. Though this new project means I’ll be delaying work on a new game I have in mind, it really doesn’t hurt to expand with what I’ve already got, right? Click on the image to see the diagram full-size, as well as the previous set up!

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