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Category Archives: Programming
Two New GM Services in the Works
I would like to announce I’m starting work on two new resources that will soon be available to GM7 developers probably towards the end of this week. The first will be an online high score service, similar to the one … Continue reading
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Spherack 3 Promotional Video
Presenting the first official Spherack Online 3 promotional video! It’s filled with awesome, beginning with me and my friend Mike jumping around like the characters in the game do, except with Nerf dart guns in the middle of no-where by … Continue reading
Spherack 3 Now Available at YoYoGames!
Spherack Online… Added: 25 January 2009 By: Zappix I just released Spherack 3 at the official Game Maker Community; YoYoGames! Hopefully this will lead to an uprising in the game’s popularity and we’ll have more players and servers available. Additionally … Continue reading
“GML Patch 2009 Edition” Released!
Despite being miserable and sick with a sore throat that makes it nearly impossible to swallow my own saliva, I’ve released the first new version of GML Patch in nearly two years! Branded as “2009 Edition,” this new version adds … Continue reading
Great Performance with a Lower FPS
Probably the biggest problem and set-back in Spherack Reloaded’s progress so far is the amount of lag that occurs while playing online with multiple players. Tons of information processing contributes to a significant drop in frames-per-second and the game becomes … Continue reading
Projectile Speed on Mouse Position
Something I’ve been working on lately in one of my games is working in dynamic projectile speeds so players can strategically toss grenades to where they need to go rather than having to find some way to make the default … Continue reading