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	<title>Andrew Natoli &#187; My Games</title>
	<atom:link href="http://andrewnatoli.com/tag/my-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://andrewnatoli.com</link>
	<description>Freelance Everything-ist</description>
	<lastBuildDate>Sat, 24 Jul 2010 01:11:46 +0000</lastBuildDate>
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		<title>Spherack 3.2.069 Released!</title>
		<link>http://andrewnatoli.com/2010/04/spherack-3-2-069-released/</link>
		<comments>http://andrewnatoli.com/2010/04/spherack-3-2-069-released/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 04:00:31 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[My Games]]></category>
		<category><![CDATA[Spherack Reloaded]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://andrewnatoli.com/?p=568</guid>
		<description><![CDATA[I&#8217;m excited to announce that Spherack v3.2.069 is now available! This release is not only an awesome update to both the client AND server, but the launch of the new Spherack Online Homepage comes with it equipped with game information, &#8230; <a href="http://andrewnatoli.com/2010/04/spherack-3-2-069-released/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-569" title="V32069AnnounceThumb" src="http://andrewnatoli.com/wp-content/uploads/2010/04/V32069AnnounceThumb.png" alt="" width="161" height="107" />I&#8217;m excited to announce that Spherack v3.2.069 is now available! This release is not only an awesome update to both the client AND server, but the launch of the new Spherack Online Homepage comes with it equipped with game information, video tutorials and more statistics! For example, you can now view who is online playing and where by checking the website rather than just judging where your friends are by a player count in the in-game server browser. Of course, I also did say this is an awesome update to the client and server, so you&#8217;re probably wondering why. Well read on to find out!</p>
<p><span id="more-568"></span></p>
<p>I&#8217;ve taken a bunch of popular requests and complaints in regard to the existing gameplay engine and decided to finally do something about them. A lot of the major issues were related to the free-for-all mode, mainly where you could be attacking another player and you wouldn&#8217;t get the kill credit because they&#8217;d kill themselves right in time. Well not anymore! You now get the full credit for pressuring another player to kill their character. You can also now see how many kills that player has in FFA by looking above their head!</p>
<p><a href="http://andrewnatoli.com/wp-content/uploads/2010/04/Spherack69B.png"><img class="aligncenter size-medium wp-image-570" title="Spherack69B" src="http://andrewnatoli.com/wp-content/uploads/2010/04/Spherack69B-300x225.png" alt="" width="300" height="225" /></a>Other players&#8217; scores will appear next to their name as shown in the picture above. This is a response to the complaint where you would never know how close players are to each other. You let your guard down for one second thinking you&#8217;ve got a lead but then bam, &#8220;Roach has 19/20 kills!?&#8221; Woops.</p>
<p>I&#8217;m not going to go into full detail anymore, but here&#8217;s a list of everything that&#8217;s been changed!</p>
<h3>Spherack Reloaded &#8211; Client Changes in Build 069</h3>
<ul>
<li>Fix glitch where weapons can obtain the properties of others during map changes</li>
<li>Suicides in Free-For-All now reward the last person to damage the suicidal character</li>
<li>Direct hits from the grenade launcher now instantly kill players</li>
<li>HP now regenerates slower based on how much energy your character has</li>
<li>Fixed an issue with the auto-updater on Windows 7</li>
<li>Fixed Spherack&#8217;s internal error-reporting function</li>
<li>Added visible player scores to free-for-all mode</li>
</ul>
<h3>Spherack Reloaded &#8211; Server Changes in Build 069</h3>
<ul>
<li>Code and graphic output optimized to reduce RAM usage by up to 60%</li>
<li>Server now displays more status information through website</li>
<li>Fixed an issue with the auto-updater in Windows 7</li>
</ul>
<p>I hope everyone&#8217;s excited for and will try out the new build! Grab a couple friends one night and play a round!</p>
<p>Also, I&#8217;m holding another public online match to introduce more people to Spherack. Join us tonight, April 7th at 8pm Eastern Time. We&#8217;ll be playing on ZNet-IV. Be sure to <a href="http://www.facebook.com/event.php?eid=112482735436435&amp;ref=mf">RSVP to the Facebook event</a> to let us know you&#8217;re coming!</p>
<h3><a href="http://www.spherackonline.andrewnatoli.com/download/">Click here to go to the Download Page!</a></h3>
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		<title>The Next Move for Spherack</title>
		<link>http://andrewnatoli.com/2009/11/the-next-move-for-spherack/</link>
		<comments>http://andrewnatoli.com/2009/11/the-next-move-for-spherack/#comments</comments>
		<pubDate>Sat, 28 Nov 2009 20:53:59 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[My Games]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Spherack Online]]></category>
		<category><![CDATA[Spherack Reloaded]]></category>

		<guid isPermaLink="false">http://andrewnatoli.com/?p=526</guid>
		<description><![CDATA[It&#8217;s been a while since the last update regarding Spherack Online and my games as a whole, so I figure it&#8217;s about that time I let you in on what I&#8217;ve been up to. Between school, work and music rehearsals, &#8230; <a href="http://andrewnatoli.com/2009/11/the-next-move-for-spherack/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://andrewnatoli.com/wp-content/uploads/2009/11/SpherackTwitter.png"><img class="size-full wp-image-527 alignleft" title="Spherack Reloaded Twitter Image" src="http://andrewnatoli.com/wp-content/uploads/2009/11/SpherackTwitter.png" alt="Spherack Reloaded Twitter Image" width="173" height="173" /></a>It&#8217;s been a while since the last update regarding Spherack Online and my games as a whole, so I figure it&#8217;s about that time I let you in on what I&#8217;ve been up to.</p>
<p>Between school, work and music rehearsals, I&#8217;ve been working on the &#8220;Spherack Reloaded Engine.&#8221; <em>(pending title, perhaps?) </em>This is in short, the backbone to Spherack Online 3 but <em>without</em> all of the networking material that makes the game online multiplayer capable.</p>
<p>Instead, this is designed as a base to power single-player shooters. I still haven&#8217;t decided however, whether or not I&#8217;ll be releasing the engine to the public or keeping it private for my own use. Maybe if someone or enough people beg (ask kindly) I&#8217;ll put it out there. For now though, if you&#8217;re a <a href="http://twitter.com/AndrewNatoli">follower of mine on Twitter</a> or at least follow the <a href="http://Twitter.com/SpherackOnline">Spherack Online account</a>, you may notice I said I&#8217;ve also been working on &#8220;AI.&#8221;</p>
<p>That&#8217;s for you to learn about my next update here <img src='http://andrewnatoli.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Stay posted!</p>
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		<title>Another Spherack 3 Promo Video!</title>
		<link>http://andrewnatoli.com/2009/10/another-spherack-3-promo-video/</link>
		<comments>http://andrewnatoli.com/2009/10/another-spherack-3-promo-video/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 20:32:38 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[My Games]]></category>
		<category><![CDATA[Spherack Reloaded]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://andrewnatoli.com/?p=467</guid>
		<description><![CDATA[To try again to build the ever-so-not-existing hype for Spherack 3, I&#8217;ve put together another quick promo video for Spherack Reloaded. (Actually the real reason is because I was bored but&#8230; you should still play the game!)]]></description>
			<content:encoded><![CDATA[<p align="center"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/IRSnJQN7jCE&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/IRSnJQN7jCE&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
To try again to build the ever-so-not-existing hype for Spherack 3, I&#8217;ve put together another quick promo video for Spherack Reloaded. <em>(Actually the real reason is because I was bored but&#8230; you should still play the game!)</em></p>
<img src="http://andrewnatoli.com/?ak_action=api_record_view&id=467&type=feed" alt="" />]]></content:encoded>
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		<title>New Spherack Menu System in the Works</title>
		<link>http://andrewnatoli.com/2009/07/new-spherack-menu-system-in-the-works/</link>
		<comments>http://andrewnatoli.com/2009/07/new-spherack-menu-system-in-the-works/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 20:04:51 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[My Games]]></category>
		<category><![CDATA[Spherack Reloaded]]></category>

		<guid isPermaLink="false">http://andrewnatoli.com/?p=380</guid>
		<description><![CDATA[Though the recent Build 061 addition of a brand new server browser and chat system was the biggest and most important updates in Spherack 3&#8242;s history, it was probably the worst. Why? Did it not help users out when finding &#8230; <a href="http://andrewnatoli.com/2009/07/new-spherack-menu-system-in-the-works/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-384" href="http://andrewnatoli.com/2009/07/new-spherack-menu-system-in-the-works/map2_icon/"><img class="alignleft size-full wp-image-384" title="map2_icon" src="http://andrewnatoli.com/wp-content/uploads/2009/07/map2_icon.gif" alt="map2_icon" width="70" height="70" /></a>Though the recent Build 061 addition of a brand new server browser and chat system was the biggest and most important updates in Spherack 3&#8242;s history, it was probably the worst. Why? Did it not help users out when finding their friends in games and chat before-hand? Well, it did&#8230; but not for <em>all</em> users. On top of demanding a lot of system resources to power its cosmetic aspects, half the game&#8217;s population ran into severe, inexplicable crashes.</p>
<p>So now, a few months later, with time to actually work on the game again, I&#8217;m including a brand new menu &amp; server browser as part of the game&#8217;s big <strong>3.1 Update. </strong>I can&#8217;t say I&#8217;ll be retaining the chat system just yet, but I can say it&#8217;s faster and far less glitchy to use.</p>
<p>If you&#8217;re interested in catching some previews, <a href="http://twitter.com/AndrewNatoli">follow me on Twitter</a>!</p>
<p><strong><br />
</strong></p>
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		<title>Spherack Reloaded Progress&#8230;</title>
		<link>http://andrewnatoli.com/2009/06/spherack-reloaded-progress/</link>
		<comments>http://andrewnatoli.com/2009/06/spherack-reloaded-progress/#comments</comments>
		<pubDate>Sat, 27 Jun 2009 02:07:34 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[My Games]]></category>
		<category><![CDATA[Development Blog]]></category>
		<category><![CDATA[Spherack Reloaded]]></category>

		<guid isPermaLink="false">http://andrewnatoli.com/?p=364</guid>
		<description><![CDATA[Well I&#8217;m pretty excited to announce these past couple of days with school out of the way I&#8217;ve been hard at work here and there trying to get Spherack back on its feet. I&#8217;m finally starting to get to those &#8230; <a href="http://andrewnatoli.com/2009/06/spherack-reloaded-progress/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Well I&#8217;m pretty excited to announce these past couple of days with school out of the way I&#8217;ve been hard at work here and there trying to get Spherack back on its feet. I&#8217;m finally starting to get to those highly requested features that will really turn the tides of gameplay. I&#8217;ve started by upgrading the cosmetics a little bit&#8230; Rather than appearing completely flat, players and landscapes now give drop-shadows behind them to give more depth. It actually supplies for a very nice visual effect while in-game and can be turned off through the new options menu.</p>
<p>Yes, an actual options menu, and I mean IN-GAME options! Rather than instantly quitting the game when you hit the escape key, you&#8217;ll open up this window from which you&#8217;ll have quite a few choices I think you&#8217;ll all like. As I said, you&#8217;ll be able to adjust the in-game settings, and you&#8217;ll also be able to <strong>change your team in-game</strong> and <strong>switch weapons.</strong> New weapons! They&#8217;re coming! I&#8217;ve already got a rocket launcher made up and its filled with awesome!A variety in weaponry is sure to bring a fresh approach to gameplay as some have their advantages as well as disadvantages. Choose what works best for you and suits your interests.</p>
<p>There&#8217;s a lot of things to come in the future update. When it will come I can&#8217;t say, but for now stop by my new bug tracker at <a href="http://flyspray.AndrewNatoli.com">http://flyspray.AndrewNatoli.com</a> to browse and <span style="text-decoration: underline;">submit your own</span> feature requests and bug reports! I&#8217;d love to hear your ideas on what I should add and change, so why keep them to yourselves?</p>
<p>I might go about posting some screenshots from the upcoming build soon. I apologize for the lack of progress the past few months but hope you&#8217;re excited for what&#8217;s to come!</p>
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		<title>Multiplayer Networking Setup v2.0!</title>
		<link>http://andrewnatoli.com/2009/03/multiplayer-networking-setup-v20/</link>
		<comments>http://andrewnatoli.com/2009/03/multiplayer-networking-setup-v20/#comments</comments>
		<pubDate>Mon, 09 Mar 2009 02:57:55 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[My Games]]></category>
		<category><![CDATA[Diagrams]]></category>
		<category><![CDATA[Networking]]></category>

		<guid isPermaLink="false">http://andrewnatoli.com/?p=242</guid>
		<description><![CDATA[I&#8217;ve just finished designing a new multiplayer network for D+Pad Games and Spherack Reloaded. The update involves the addition of my server to the mix of connections going on but adds reliability to the server list and allows us to &#8230; <a href="http://andrewnatoli.com/2009/03/multiplayer-networking-setup-v20/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve just finished designing a new multiplayer network for D+Pad Games and Spherack Reloaded. The update involves the addition of my server to the mix of connections going on but adds reliability to the server list and allows us to bring users more data before having them connect to a multiplayer game. For example, you&#8217;ll be able to find out who&#8217;s in the server, what map is being played and also there will be a player lobby available for users to chat and meet up before joining. Though this new project means I&#8217;ll be delaying work on a new game I have in mind, it really doesn&#8217;t hurt to expand with what I&#8217;ve already got, right? Click on the image to see the diagram full-size, as well as the previous set up!</p>
<p style="text-align: center;"><a href="http://docs.andrewnatoli.com/multiplayer-network/"><img class="aligncenter" title="D+Pad Games New Multiplayer Networking Diagram" src="http://docs.andrewnatoli.com/multiplayer-network/networking_files/gif_1.gif" alt="" width="550" height="412" /></a></p>
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		<title>Cookz It! &#8211; Chowder Time v1.00</title>
		<link>http://andrewnatoli.com/2009/02/cookz-it-chowder-time-v100/</link>
		<comments>http://andrewnatoli.com/2009/02/cookz-it-chowder-time-v100/#comments</comments>
		<pubDate>Sun, 15 Feb 2009 20:08:51 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[My Games]]></category>
		<category><![CDATA[Cookz It]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://andrewnatoli.com/?p=221</guid>
		<description><![CDATA[So you&#8217;re this guy living in a world where nobody will hire you and you&#8217;re running low on money. In short, you&#8217;ve got nothing to live for except for your favourite food, Clam Chowder. Then the idea hits you; you&#8217;ll &#8230; <a href="http://andrewnatoli.com/2009/02/cookz-it-chowder-time-v100/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-161" title="Chowder Time" src="http://games.d-padnetwork.com/wp-content/uploads/2009/02/badge_chowder.png" alt="Chowder Time" width="175" height="120" />So you&#8217;re this guy living in a world where nobody will hire you and you&#8217;re running low on money. In short, you&#8217;ve got nothing to live for except for your favourite food, Clam Chowder. Then the idea hits you; you&#8217;ll create jobs for the unemployed workforce and sell your own clam chowder at the same time!</p>
<p>You venture off into the middle of no-where, which ironically everyone visits all the time and open up your own chowder stand by the shore. The question is, how long can a one man shop supply the entire community before everyone moves on?</p>
<p align="center">
<p><span id="more-221"></span></p>
<h2><a href="http://games.d-padnetwork.com/wp-content/uploads/2009/02/chowder.zip">Click Here to Download!</a></h2>
<p><em>Alternatively, if you&#8217;re on a machine running java, you can use the &#8220;play game online&#8221; feature which will load the game without installing it to your computer. Just ignore the little security warning you may get (it&#8217;s nothing bad, promise) and hit the button below!</em></p>
<p><applet code='gmarcadejnlp/Applet.class' archive='http://gmarcade.com/GMArcadeRunner.jar' width=150 height=30><PARAM NAME=GAMENAME VALUE='CookzItChowderTime'><PARAM NAME=RUNEXE VALUE='CookzIt.exe'><PARAM NAME=GAMEZIP VALUE='http://gmarcade.com/downloadzip.php?id=231'><PARAM NAME=LOADSTRING VALUE='Loading Game...'><PARAM NAME=BUTTONTEXT VALUE='Play Game Online'><PARAM NAME=BUTTONIMAGE VALUE=''><PARAM NAME=BUTTONIMAGEROLLOVER VALUE=''><PARAM NAME=BUTTONIMAGEPRESSED VALUE=''></applet></p>
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		<title>Working on Project Revivals</title>
		<link>http://andrewnatoli.com/2009/01/working-on-project-revivals/</link>
		<comments>http://andrewnatoli.com/2009/01/working-on-project-revivals/#comments</comments>
		<pubDate>Sat, 10 Jan 2009 06:16:43 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[My Games]]></category>
		<category><![CDATA[Spherack Online]]></category>
		<category><![CDATA[Spherack Reloaded]]></category>

		<guid isPermaLink="false">http://andrewnatoli.com/?p=158</guid>
		<description><![CDATA[Well, Spherack Reloaded having been released a week ago, I&#8217;m looking to start on new projects finally, while keeping the existing ones up to date. This will be started by reviving two of my older projects, Racer Online &#38; Spherack &#8230; <a href="http://andrewnatoli.com/2009/01/working-on-project-revivals/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img src="http://img.photobucket.com/albums/v667/zappix/7.png?t=1231457678" alt="" /></p>
<p style="text-align: left;">Well, Spherack Reloaded having been<a href="http://games.d-padnetwork.com/games/spherack-reloaded/"> released a week ago</a>, I&#8217;m looking to start on new projects finally, while keeping the existing ones up to date. This will be started by reviving two of my older projects, Racer Online &amp; Spherack 2 and re-releasing them. Pretty much my plans for both consist of fixing a few minor bugs and integrating the D+Pad Games Accounts. After that they&#8217;ll be released publically. I&#8217;m starting with Spherack 2, then continuing with Racer Online later. Expect more news on them to come.</p>
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		<title>Productivity!!!</title>
		<link>http://andrewnatoli.com/2008/10/productivity/</link>
		<comments>http://andrewnatoli.com/2008/10/productivity/#comments</comments>
		<pubDate>Mon, 13 Oct 2008 06:10:26 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Images]]></category>
		<category><![CDATA[My Games]]></category>
		<category><![CDATA[Work]]></category>

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		<description><![CDATA[Wow, so tonight was the first time in a long while that I managed to get a ton of work done on some of my own projects and learning stuff. I started off doing some work on Spherack Reloaded, which &#8230; <a href="http://andrewnatoli.com/2008/10/productivity/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-69" title="postplusone" src="http://andrewnatoli.com/wp-content/uploads/2008/10/postplusone.png" alt="" width="175" height="120" />Wow, so tonight was the first time in a long while that I managed to get a ton of work done on some of my own projects and learning stuff. I started off doing some work on Spherack Reloaded, which I&#8217;m working on implimenting <a href="http://fmod.org">fmod</a> to enhance audio effects and just planning art still. I might redo the character sprites and animations to make them feel more &#8220;actiony.&#8221;</p>
<p>I continued on-ward to reading a GIMP tutorial on how to use unimask (which is an awesome feature) which helped me to design new product images! Yay. I&#8217;m not really all that creative so they&#8217;re pretty much based off of <a href="http://holdenlink.com">Link&#8217;s</a>, but I spent a while making them and them and am quite happy! I&#8217;m using them within the <a href="http://andrewnatoli.com/games">My Games</a> and <a href="http://andrewnatoli.com/software">My Software</a> pages. </p>
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<p>Speaking of which, I also managed to start on those. I haven&#8217;t gotten everything posted yet, like none of the software pages are up yet and only the Spherack2 page is up for games, but I&#8217;ll get to everything eventually. I didn&#8217;t have time to really because I had to go to work today from 4-9. It was alright&#8230; I dropped a jar of baby food while leveling the section (ugh, worst aisle to level) and took a fifteen minute break the last fifteen minutes of my shift. Makes plenty of sense, right? </p>
<p>So anyway, I got home and then I tried to make some new group icons for my <a href="http://forums.imapcsite.com">forum</a> because I felt they were a bit outdated&#8230; so here we have them!</p>
<p><img src="http://dev.andrewnatoli.com/group_icons/Founder5.png" alt="" /><br />
<img src="http://dev.andrewnatoli.com/group_icons/Admin5.png" alt="" /><br />
<img src="http://dev.andrewnatoli.com/group_icons/Member5.png" alt="" /><br />
<img src="http://dev.andrewnatoli.com/group_icons/Staff5.png" alt="" /></p>
<p>And yeah that&#8217;s pretty much it. I should probably go to bed now because I have work at 10am&#8230;</p>
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