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Attention SHSE Students in the cast of Les Miserables: There will be no rehearsal this Saturday, February 27th.

Spherack 3.2.068 – Now Available!

spherack_map7

Spherack v3.2.068 is now available for download! This build features a brand new map, mp_alley, as pictured to the left. As you can probably tell, it’s built with a brand-new tileset and everything, and also is the first map to feature interactive scenery as part of my mission to make gameplay even more exciting than it already is.

Also in build 68, I’ve fixed mp_gray, which you may know for lagging or even crashing the game. This was due to an issue the game’s physics engine had with the slopes in the level, so I’ve removed them, meaning the map works once more for all!

Lastly on the list of exciting things that happened this build: I’ve updated the server’s default settings to make it easier for newer server-owners to launch their own games. The default score limit is now 20 (compared to 100) and the auto-rotation of modes and maps is also enabled by default.

So what are you waiting for? Pull a few friends aside, and grab the new version!

Click Here to Download!

Spherack 3.2.067 – Back Online!

At long last, an update to Spherack is finally available to get the game working again for everyone. The problem we had that knocked the game offline for a few months was the original back-end to how the server-list worked was way more advanced than we needed it to be, considering the game no longer has a chat lobby. I rolled the game back to use the original system, run through HTTP rather than connecting to a glitchy, central server. We did indeed, however, once have many problems with the old system too, but building the other one taught me ways to work around and fix these issues.

So in short, everything looks the same, acts the same, but works a little differently. Simple benefit is, you can see what servers are online and you don’t have to worry about your own servers getting booted off the list for unexplained reasons.

Lastly, because people weren’t in favor of using an installer to download the game, I’ve made it available to download only through a ZIP file. I also rewrote some of the filenames and locations for a few files, which means anyone who has a copy of the game installed already will have to remove it from their system and download this release, because it won’t be available through auto-update. To download the game, click here.

Enjoy!

Z-Updater 1.6 – Now Easier Than Ever!

Z-Updater 1.6

I know, I know, its only been about a week or so since the last update to Z-Updater, you’re all probably thinking I’m crazy or something. Well you see the thing is… perhaps. Anyway, because of the title, you’re probably thinking this new version does some crazy thing which makes setting things up three times as fast and much easier. You’re right!

Forget the need to edit source code, in v1.6 all you have to do is set three variables in an ini file and Z-Updater is ready to go! It almost can’t get easier! So if you’re looking for a fast but excellent software updater, you’ve found it right here. Head on here to download!

Yes, the source is still included for those of you who like to mock my sloppy coding.

Z-Updater v1.5 Now Available

Z-Updater v1.5

I’ve just released the latest build of Z-Updater, the first released update to the code in 786 days. This build starts off small by completely replacing the interface with a much cleaner and simplistic design. The original design was very bulky, so now its gone! Also, the updater is now designed to be much less obtrusive when launching an application. If no update is available, you no longer will have to hit “Okay, cool, just start my program.” The only time you and your users will realizing you’re running an updater is when you actually release an update.

The updater still downloads updates in small increments, (Patch 1, Patch 2, Patch 3) but as long as people stay up-to-date with the latest patches here and there, it’ll save them time in the long run and you bandwidth. Compared to my other, “GML Patch” you won’t have to re-release a gigantic patch file just to change the readme.

Lastly, this build fixes the issue with not having an “Updates” folder. One of my mistakes with the last version was not including a note saying “You MUST have an updates folder.” The program now makes the folder itself if you don’t have it. Clever. ;)

Well, if you’re interested, stroll on over to SourceForge and give it a download! Enjoy.

School, What’s coming up, etc.

Well, I haven’t posted a progress update in a while being my old desktop died and I haven’t gotten a chance to get much done on this new one yet so here’s a quick update. School’s back and running again so I’ve got a bit less time to work on my projects, but I’m thinking my next move will be to get into XNA and everything. I want to try and break away from using Game Maker, especially if I might be looking into going towards game development / other kinds of programming in the future.

As for videos, Alex and I will probably be trying to film a new episode of Nardy Network News sometime late this week if we get a chance, so be on the lookout for that!

Spherack Online 3.1 Released!

Spherack ReloadedAfter months of waiting, you can finally download and play the latest version of Spherack Online: Version 3.1! This release includes over 36 major feature additions, changes and bug fixes including the implimentation of a new menu system, server browser and also weapons.

That’s right, one of the major features you’ve all been waiting for have arrived! (I’ve stopped procrastinating) Rather than just killing each other with one gun, you can now choose between the Thompson, a Shotgun, and the Grenade Launcher over the area of now, five maps.

What are you waiting for? Go over to the game page and download it now!

GML Patch v4.0.1 Now Available

Well I just finished working on a slight update to GML Patch earlier and now here’s the release. This really is a really minor update but hey, it’s something, right? All of the changes lied in the Update.exe file. (Updated source included) The main issue I saw was when it would launch, the window would only show after the update was completed, thus leaving the user clueless for a moment as to what’s going on.

List of Changes…

  • Fixed issue where window would appear after update is completed instead of during it
  • Removed changelog button by default (can be easily re-inserted in VB.NET)
  • Revised the updater window design

Click here to download GMLPatch_4_0_1